![]() ![]() ![]() These RGB components correspond to the X, Y, and Z coordinates, respectively.ĭisplacement maps are an enhancement of the bump mapping or normal mapping techniques applied to textures. Normal map are a type of Bump map that require an image with RGB values. They tell Enscape to interpret a surface as protruding (bright parts of the texture) or recessed (dark parts of the texture). The Height option in the Enscape Material Editor allows you to utilize so called Bump, Normal, or Displacement maps in order to simulate bumps, wrinkles and dents and the lighting of these.īump maps can be any black and white 2D images. The amount by which it’s blurred is being determined by the Roughness value in the Reflections area. If the Frosted Glass checkbox is enabled, Enscape will blur what’s visible through the transparent surface. You know this effect from looking at a glass of water, or very thick glass.Īir has a refractive index of 1.0 – so light rays travel through it in a straight line -, water has an index of 1.33, window glass 1.52, and, for example diamonds have an index of 2.42 – they bend light quite heavily.įor further information on this topic, feel free to have a look at the Wikipedia article. The Refractive Index slider determines by which factor light is being bent when traveling through a transparent surface. This menu allows you to choose a color that should be added to any semi-transparent areas of your material. ![]() ![]() If you’re using it combined with a transparency map, it will define the maximum opacity, so white areas on said map will appear as opaque as you’ve set using this slider. The Opacity slider controls the overall transparency of the surface. If you load a colored image, Enscape will automatically convert it to black and white, so you don’t have to worry about that. Grey areas will appear partially transparent, such as glass. It refers to the Opacity value, so a black area (which equals zero) on the image used will result in a perfectly transparent portion of the surface, while a white area will appear perfectly opaque. The optimum subject for Photosculpt are not too deep, highly textured, with uniform background and soft outside lighting without flash.The Texture parameter allows you to control the transparency using a 2D image, a map. complex multiple depth objects like tree branches: won’t work.mirroring objects like cars: won’t work.resulting in either increased noise or worse: artifacts like the one you showed. a lot of patches will match the uniform color. uniform color objects without textures: not optimal.Then it’s the easiest part, the software just encode the depth map or normal map or mesh using calculated depth.īut understanding this you’ll see a few problems. Displacement along x is an excellent givaway about depth of the pixel. Second, the software does parallax computation: most patches will move along x (some along y too) with different amounts. It can’t hurt as other softwares basically also work the same.įirst the software tries to match all pixels in patches from left photo to another patch of pixel from right photo. To explain this I need to explain a bit of how a photogrammetry software like Photosculpt works. Your problem is : Not all subjects are best for photogrammetry. Your experience can be helpfull for anyone who starts with any photogrammetry software. Thanks a lot for actually posting your results. The software doesn’t like your subject choice. As the creator of the software, your feedback is warmly welcomed:) as I could be bringing new features for better integration into Zbrush very quickly. I highly recommend Photosculpt for any Zbrush artist with access to a camera.:)ĭon't hesitate to comment. :grimacing:small_orange_diamond:grimacing:Ĭreative possibilities are endless.:+1:small_orange_diamond:grimacing: You can now download the 30 day trial on my website and potentially scan anything 2.5D from your surrounding into a hi res Zbrush alpha tool within minutes. :bulb:Photosculpt v1 is for sale since march 2010:bulb: now with very high reviews:+1. Think of it more like a 2.5D scanner, not quite full 3D yet I'm working on this, but extremely capable already, really easy and fun to use and results are high-res, fast and naturally photoreal. I know exactly what you mean by "other softwares very dissatisfying" but Photosculpt cannot be compared with softwares that use only 1 photo:-1. :+1:The direct result is a huge step-up in quality for depth maps and normal maps:+1. () uses 2 photos of a subject and combines them with an in-house-made (by-me )) binocular vision algorithm.:bulb:small_orange_diamond:+1: The results of other other Bump- and Normal Map Creators are very dissatisfying to me. I want to! It looks like something I always wanted to have. ![]()
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